Resistance is Futile!

Gyrobot 1.06 - A Deathmatch Bot for Quake 1

gyrobot.txt (16k) - Whassup, Doc?
gyrobot.zip (196k) - GyroBot progs.dat
gdm.zip (262k) - Intense 1-on-1 DM map
gbotsrc.zip (194k) - GyroBot source code

Gyrobot Features:

Related Blather...

Here's the source code to the very first bot I did, "Indecisive Bot", which won't be very interesting to you unless you're interested in learning how to write your own Quake C bots. Indecisive Bot came to life and became mired in his own neurosis, unable to move or decide whether to use his axe or shotgun. He switched back and forth between the two, mumbling to himself, until he was gibbed into smithereens. A sucker for punishment, he respawned shortly thereafter. He uses all the player frames except for the attacks, and he demonstrates use of the body queue.

Indecisive Bot was just a sketchpad that I used to try to figure out some of the more mundane workings of Quake C. For example, getting all the correct obituary messages and frag counts was a little trickier than I thought. I found out the hard way that you can't use a classname of "player" for a bot.

Back to the Quake page.